On the piece of paper, write, "We welcome you. They're to remain silent for the rest of the game. Tie the other end of the rope around them. Put your friend (perhaps one you don't mind losing, for they might not want to be your friend after this) near the anchor but far enough from the door that they can't touch it. Put a chair or other heavy object that you can use as an anchor near a door and tie one end of the rope to it. Close and lock all doors and windows and put a lit flashlight on each windowsill. To play, you'll need one flashlight for every window in your house, paper and pen, at least 17 feet of rope, scissors, a timer, and lastly, a set of binoculars. When you're done playing, both of you will say, "Goodbye Charlotte" and turn on the lights. You can chat with her but never look away from the mirror. Look into the mirror and together, say, "Goodbye Charlotte" and turn on the lights. If you're lucky (or unlucky?) Charlotte will pick up the toy. If nothing happens, Charlotte doesn't want to play. Your eyes should be on what's going on in the mirror at all times. Important: never look away from the mirror, not even to look at your friend. In unison, look in the mirror and say "We want to play Charlotte's Web." Watch the toy in the mirror. Turn on a flashlight, turn out the lights, and sit in your chairs. You should be able to see the toy's reflection in the mirror from the chairs. Put a mirror in front of the chairs so that you'll be able to see your reflections when you sit down, and a table behind the chairs with a toy of your choice on top. To play, you and a friend should set up two chairs about two feet apart facing the same direction.
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